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[Vienna Keycaps]
When conceptualizing was taking place there was new hype about Cyberpunk 2077 because of the tie-in anime that was released. The vaporwave/future aesthetic was on the mind and we try to capitalize on that social interest. At the time, Fractal had just released the Pop cases and with our great business relationship with them we were able to get a case pretty quickly. We wanted to use some vaporwave aesthetics because we felt there was a lot of overlap between vaporwave and the cyberpunk design. I believe the katakana on the glass, the framework city scape on the removable front panel, and the neon light-esque fans are just enough to convey the overall aesthetic while also not overdoing it.
Company
Gamer Supps
Roll
Graphic Designer
,
YEar
2024-2025
Collaborators
FREAM
Creative Director
Artkuzu
Artist









[Vienna Keycaps]
[Vienna Keycaps]
Vienna sent in a rough idea of what she wanted that featured basic color-blocked keys and keyart placement, so my role was to interpret the rough concept and develop it into a finalized product. The keyart created for this drop included deep space elements and gold lunar motifs, which were also carried into the keycaps.
Vienna sent in a rough idea of what she wanted that featured basic color-blocked keys and keyart placement, so my role was to interpret the rough concept and develop it into a finalized product. The keyart created for this drop included deep space elements and gold lunar motifs, which were also carried into the keycaps.
Company
Gamer Supps
Roll
Graphic Designer
YEar
2024-2025
Collaborators
FREAM
Creative Director
Artkuzu
Artist
Type
Keycap Design
Packaging Design